Showing posts with label General. Show all posts
Showing posts with label General. Show all posts

Sunday, 18 May 2008

Dungeons & Ducks: the Durulz Penal System

(I'd have liked to do this in-character, but have far too much on at the mo' to do it justice. Hopefully some day I can revise this into a little story.)

Male wereducks can possess somewhat peculiar notions in regard to attentiveness to duty. Combine this with their natural affinity for all things wet and muddy, and conjured mental images of their gaols look distinctly unappealing. Sadly, that's about as good as it gets.

For those durulz living along the shores of the Upland Marsh, a typical gaol takes something of the following pattern. Bound wooden cages, made from a variety of (often poorly) treated local woods and usually about four- to six-foot square, are sunk into the dank, swampy waters. The degree to which the cages are submerged varies: anything from six inches to two feet of 'air room' might be allowed, and is usually dependent on such factors as local subsidence, sedimentation and the strange ebbs and flows of that unholy mire.

The end result looks much like those part-submerged prisons in Flash Gordon (1980) and The Deer Hunter (1978). [I never thought I'd mention those two in the same sentence...]. A single hatch in the top allows access, and cages are usually fixed by ropes or stilts (though not a few come adrift). A dungeon may consist of but one cage, or up to half a dozen, spread over an area fifty to a hundred feet in diameter. As wereducks can swim, there is usually no easy land route to the gaols.

As many as a dozen or more individuals can be thrown into these foetid prisons, and they can be quite cramped. Combined with the filthy, freezing water and the Marsh's menagerie of slithering, biting and buzzing pests, this all adds up to a pretty miserable experience. Or so one would think.

Wereducks, however, seem to be able to survive these gaols for long stretches. Their natural affinity with the Water rune, smallish size, buoyancy and the smelly natural oils excreted through days of incarceration, make them better able to weather the conditions. Furthermore, for durulz, there's food aplenty. From grubs and eels to pondweed and subaqueous fungi, there's always plenty to stave of starvation, and usually enough to support a rather adequate diet.

Indeed, this is a problem for incarcerated non-ducks, particularly humans, as the wereducks don't feed their prisoners. At all. As wereducks can subsist (un)happily, they really don't consider anyone else. Of course, in a full cage trolls can dine quite contentedly for a while! The squawks of angry fear as a troll is prodded along to the gaol are deafening, as each cage shouts that it's full and protests that the troll would be much better housed elsewhere. Drinking water is usually provided by the rain, caught by some bowl or bucket given to each cage.

Considering that the inhabitants of these dungeons are banged up in isolated cages, set amid various natural and unnatural dangers, and surrounded by swamp on all sides, they have a remarkable tendency to retain and/or acquire various items of contraband. From a sodden, half-smoked cigar (to be cut into eighths, elevenths or whatever denomination, naturally) to an old bottle of rotgut Lunar gin, it's remarkable what can be found.

The gaolers are rarely seen, except when bringing a new prisoner or (less frequently) dragging one out... dead or alive. The most frequent visitors are zombies, carnivorous giant toads and crocodiles. When the gaolers do come, it's usually to joke at the prisoners' expense and prod them with spears to make sure everyone's requisitely miserable. Or to negotiate various bribes, usually on behalf of the prisoners' acquaintences and nestfolk, who are substantially more liquid than their gaoled friends are.

You've never known hell until you've been stuck in a cold, wet, cramped cage submerged in a swamp, with naught but a posse of murderous, stinking, filth-ridden wereducks--squabbling over grubs, beaking your clothes for lice and fantasizing over naked Dancers of Darkness--for company.

Tuesday, 6 May 2008

A word (or several) on duck names

The following was written up as background for the King List Project--the copy might be a little tangential for Hearts in Glorantha, so I'll put it up here for now.

The wereducks are an expressive folk, and this is especially true in their choice of names. Much like ourselves, they tend to have at two main parts to their name: what some call a hatching name, which is similar to a Western European first or ‘Christian’ name; and a bloodline, family or nest name, which is akin to our own surname. (Of course we’ll pass for now on the frequent suffices like ‘the Big’, ‘the Hard’, ‘the Great’ the ‘Broo-Butcherer’ that tend to attach themselves on a frequent and often scarcely justified basis.)

Hatching names are chosen by the parents, and are typically used by close relations, to distinguish between individuals of the same family—or, indeed, to refer to hatchlings and fledglings before they take a family name (of which curious process, see below). There is a bewildering variety in hatching names, which often vary from clan to clan, and family to family. Popular names include Geoffri, Godfrey, Joseph, Penelope and Walt (all transliterated into the Sartarite dialect of Theyalan, naturally). Such choices are often quite strange and, in great contrast to their surnames, tend to show little connection with suggested etymologies.

Family names, however, tend to be quite apposite. Indeed, once, they were the only names that durulz went by. In ancient times, there weren’t many ducks at all, but those that lived displayed a considerable variety in physical and personal characteristics. Surnames functioned much like Roman cognomina—descriptive nicknames that later became fixed and handed down to subsequent generations. Relative to our own surnames, those of durulz tend to favour personal, physical origins over those derived from their occupation or the landscape. Unlike the Heortlings, the durulz rarely use patro-(and indeed matro-)nymics, except perhaps in Sartarite company.

The peculiar thing with ducks is that they don’t actually possess a family name until they are a couple of years old. A duckwife doesn’t take her drake husband’s family name, nor vice versa. After all, a grey-bellied Blackscap suddenly going by the name Yellowbelly would just be silly. Instead, juvenile durulz tend to take their name after that part of the inheritance that is strongest–which usually becomes quite apparent during fledging.

Now, ducks inherit characterstics from both parents, but it’s usually quite clear if a juvenile duck is a Honeyrump or a Bluebeak, irrespective of where they live, and which parent was of which family—though with family names like Fatleaf and Shagflax, there’s often a little room for interpretation.

Usually the family name is confirmed by a gaggle of relations, friends and elders, not shy of giving their opinions. It’s much like the, “Ooh, he’s got his mother’s eyes!” that we feel the need to indulge in. Well, if that mother is a Ringeye, that settles it! If there is some room for argument, its usually resolved by the interested parties squawking loudly at each other until one side gives in. Double-barrelled names are rare, but occasionally resorted to in situations where it really is difficult to decide. Dominant family traits are remarkably robust, persisting through the centuries. Sure, a few Yellowbellies have underfeathers the colour of dull straw, and some Reedsongs sing a touch flat, but it would be churlish to deny the link.

In addition to using hatching names to refer to ducks of like family, quite a few further descriptive nicknames spring up, much like they did in the earliest times. These bear many similarities to Roman agnomina and just as commonly reference deeds and occupations as physical characteristics. Indeed, such an agnomen can take root and replace an existing bloodline name, often to distinguish between two branches of an existing family, or in response to some feud or social mobility. Most of the ‘less physiological’ family names—such as the Grubcatchers, Sprypoles and Slopbanks—represent cadet branches of older bloodlines.

Durulz usually consider a hatching name to be an informal, family affair—and if used by strangers it can be considered presumptive and rude. Contrastingly, they really don’t mind being called by their family name alone, irrespective of their schooling practices.

Durulz kings and queens are always referred to by their family names, as it is a matter of great import and reflection upon the bloodline. To distinguish between different monarchs of the same bloodline, the suffix being the X of that ilk is usually added, e.g. King Thunderthroat, being the fourth of that ilk. In this scheme, there is no distinction by way of gender: kings and queens alike are accounted on the same roll.

Tuesday, 15 January 2008

Keep it tight, Geoff...

Over the coming weeks, I'll be 'tightening up' a few of the past entries, mostly those that accompany the sketches done in late 2007. These were written in a very small space of time, and I'd only just started to explore some of my thoughts on the durulz of Dragon Pass and northern Maniria. New ideas come; old ones are restyled in the light of them and further explorations. Nothing major, and certainly nothing to change the imagery [forward the artistic proletariat of Glorantha; the words of bourgeois hackery have been defining things for too long], but some of the finer points might differ.

'Research' proceeds on my little King List Project. Which, truth be told, isn't a list, isn't always about kings and is not much of a project. The aim is to produce perhaps up to a dozen character-picture studies of past durulz kings and queens--who do and did exist in Glorantha, but we hear little of. Some are heroic, some... not. I've been carefully rereading the later Tales of the Reaching Moon, especially.

The aim, as you might have noticed with more recent contributions, is to attempt a slightly more deft, careful and applicable investigation of some aspects of ducks than I have attempted in the past. Which is not to say such are without humour or whimsy, but that they are hopefully a little more nuanced than the intentionally focused farce, pastiche and comedy (sub judice) that has preceded. I'd just like to try something a tiny bit different. Being a pole can be tiresome. Apparently.

Wednesday, 19 December 2007

An Introduction

Thanks in no small part to the suggestion of Jane Williams, I've decided to knock up a quick blog; a blog with the express purpose of collating all the little tidbits on Gloranthan ducks that I've posted over the years (to various forums and in various degrees of seriousness), and to provide a home for anything further I might come up with.

Kind regards,

Stew.